Early days but I have the basic engine going and 5 levels built.
Currently I just have 2 types of tile in. Solid and normal breakable.
The solid ones are permanent where the “normal” ones break a few seconds after you roll over them.
The aim of the level, to break all the breakable tiles and get to the exit.
The reason I chose this as my first android game as it’s quite simple and it lends itself quite well to tilt control.
To be continued…………….